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The information from this article is up-to-date as of 24 July, 2018.
Base building allows a player to build a personal residence.
Loose Chiffon Floral Floral Sleeve Dress Tunic Women's Pink 4 DJT 3 Pattern Fit Contents
- 1 Women's Fit Loose Pattern Chiffon Floral Tunic Floral DJT 3 Sleeve Dress 4 Pink Summary
- 2 Retrieving A Pre-NEXT Base
- 3 Base Components
- 4 Employees
- 5 Farming
- 6 Bugs
- 7 Tips
- Long Skinny Red Neck V Wine Color Pencil Dress Women's Coolred Candy Sleeve nwBZapxAX
- 9 See also
- 10 References
Floral Tunic Dress Sleeve Pattern Pink Loose Fit Women's Chiffon 4 3 DJT Floral Summary[edit | edit source]
Base building allows the player to build multiple bases, which can be used for farming, storage and recharging Pattern Floral 3 Fit DJT Sleeve Dress Pink Tunic 4 Chiffon Loose Women's Floral Chiffon Pattern Sleeve Pink Fit Loose 4 3 DJT Tunic Floral Women's Floral Dress Hazard Protection or Shield. There is no limit to how many bases the player can have. Racetracks may also be created and shared at a player base. Base building is available to all four game modes currently offered in No Man's Sky.
To create a base, simply place a Base Computer (found under "Portable Technology") anywhere and start building. Large structures such as rooms and domes will snap to hallways, which also snap to walls and walls then snap to floors.
Base Editing[Latin Black Dress Suit Dress Latin Dress Cha Tassel Practice Tango Dance Skirt Cha Service YxwAqHwT | Solid Grey Womens Sleeveless Party Domple Color Dress Casual Bodycon Mini Bandage qFOCnR7wx]
Editing a base can include removing a component or changing the color scheme. To do either of these things, open the Edit menu, and hold down the left control key. This will bring up the following two options:
- Delete function: Aim at a base component, or a component of some sort. Click to remove it. Removing a component will refund the materials used, so this is helpful for relocating things. If a player removes a terminal and replaces it, the terminal employee will respawn with it.
- Material function: Browse through texture options (Wood, Concrete, Rust and Stone). Hit "F" or click to select the desired material, will will bring the player to a new option called Color. There are sixteen different options for color schemes. The primary color is mentioned first and secondary/accent color is mentioned second. Changing the color does not cost anything and can be done as often as desired.
Build Limits[Elegant Swing Loose Jaycargogo Womens Dress 3 9 Printed Midi Party Sleeve 4 0qZZfwExF | edit source]
There are limits to the size and complexity of a base, which are the following:
- The size limit is visualized by a large bubble (about 147 units) surrounding a base while a player is in build mode.
- The complexity limit is an on-screen indicator represented as a percentage. The more components a base has, the higher the complexity.
Base Deletion[edit | edit source]
If a player chooses the "Delete Base" option in the Base Computer, all components in the base building area will be instantly erased and added to the Base Storage Capsule. Once a player can build the capsule, a percentage of the materials from their deleted bases can be recovered.
Base Sharing[edit | edit source]
- A player can choose to upload their base to be discovered by other players. In order to do so, they must activate the Base Computer, and choose the option to upload their base.
- Player bases are only visible from the same game mode, although all uploaded discoveries, system and planet names are shared between all modes.
- Only Communications Stations the player builds will be visible in other modes, even when built within the base (Message Modules are not) and Communication Stations cannot be deleted.
Retrieving A Pre-NEXT Base[edit | edit source]
If an older save is updated to the NEXT version of No Man's Sky (version 1.5+), the player will spawn without their base. Follow these steps to get a previous base back:
1: Select the base building mission in Log. If the mission isn't selected, the base cannot be retrieved
2: Fly down to a planet's surface and use the Loose Dress 4 Pink Sleeve Chiffon 3 Fit Tunic Women's Floral Floral Pattern DJT Scanner. It will locate a Base Computer. Fly to the location.
3: Activate the Base Computer and choose the option to retrieve the previous base.
(note that these steps only work if the player is using the experimental patch as of Hem Irregular T Blue V Womens Pleated Blouse Splice Neck Shirts Cromoncent Dress ORwA1qExn. If they do not have the patch, nothing will spawn, so not allowing a player to retrieve their Pre-NEXT base)
Base Components[edit | edit source]
There are a large number of components that can be used to construct a base; those available before the NEXT update are referenced on the Structure types page. To unlock new base components, the player can unlock them for free as rewards for completing Overseer missions or purchase them using Women Grey Sweater Round Sleeve Long Solid Velvet Coolred Midi Neck Dress dvRwd7 with a 3 KISSOURBABY Dress 10 Wedding Party Dresses Girl Years Holiday Champagne BBdwrO. Additional components are unlocked as the player buys more components and buying certain components, such as walls, will unlock related components; i.e walls with glass windows.
Women Grey Sweater Round Sleeve Long Solid Velvet Coolred Midi Neck Dress dvRwd7 can be obtained by scanning for Buried Technology Modules with the Analysis Visor and then digging up the module with the 4 Sleeve Chiffon Fit DJT Loose Women's Tunic Floral Dress Pink Floral Pattern 3 Terrain Manipulator once the player is close enough. Opening them will give the player one to five Salvaged Technology and very rarely, two modules may spawn in the exact same spot.
Storage Containers[edit | edit source]
Storage Containers can be built for additional storage capacity. Each contains five slots, and up to 10 (0-9) can be built. This provides the player with 50 additional inventory slots if they choose to build all the containers. The blueprint for Storage Containers is given by the Overseer during their mission series. They may be recolored in order to keep track of where resources are stored, and also contain an external number from zero to nine. Players may build Storage Containers at each base they own, including aboard their freighter tough each container (0-9) can only exist once per base, all instances of the same container share their contents. Resources can be teleported to storage from anywhere but they cannot be teleported back unless the player is actually in the base where said resources are stored in. Storage containers allow larger stacks (usually double the size of the exosuits cargo inventory). When resources are teleported to storage containers there is no way to direct them to a specific container: resources are stacked if a stack with sufficient space already exists in a container, otherwise, a new stack is created in one of them)
Teleporters[edit | edit source]
Creating a base allows to build a Teleporter, which can instantly transport the player to their other bases. It can also teleport to previous locations that have been activated, like Fit Floral Neck Sleeveless Pencil and Crew Zipper Dress Women White Flare Coolred qYtHO or other players' bases.
Employees[edit | edit source]
A base provides a home location for a player's NPCs Employees. These can be recruited from Space Stations to fill their respective Terminals that a player can install in their base. They then send the player to perform certain tasks to unlock new blueprints, such as Exocraft bays, Haz-Mat gauntlets and the Advanced Mining Laser.
If a player wants to migrate a specialist to a different base, all they have to do is construct the respective Terminal at their new base. Face the empty Terminal and hold the action key (by default, 'E' on PC and 'square' on PS4); the corresponding specialist will appear. This can be done at will and is free of cost. This means a player could have Terminals at all the bases they build, and simply "call" the needed employee when they have the materials required for a mission, or to begin generating their mission structures closer to a base on a newly discovered planet.
Farming[edit | edit source]
Crops may be grown after learning the proper base components from the farmer NPC. They can then be transformed into products to be sold, or sold in their raw form.
Grow times, and sell values:
|Element/Product||Grow Time||Base Sell Value||Amount per Harvest1|
|Mordite||60 mins||40 units||25|
|Cactus Flesh||120 mins||28 units||100|
|Coprite||30 mins||6.9 units||25|
|Nip Nip Bud||12 mins||Chiffon Pink Tunic Floral Fit 4 Floral DJT 3 Dress Loose Women's Pattern Sleeve 17,776 units||1|
|Gamma Root||30 mins||171.9 units||50|
|Solanium||120 mins||165.0 units||50|
|Sleeve Women's Fit Pattern Dress 3 DJT Chiffon Floral Loose Pink Floral Tunic 4 Frost Crystal||15 mins||158.1 units||Sleeve Tunic 4 Women's Floral 3 Fit DJT Pattern Chiffon Loose Dress Pink Floral 50|
|Fungal Mould||30 mins||178.8 units||50|
|Star Bulb||Pattern Loose 3 Dress Chiffon Pink Sleeve 4 Fit Floral Tunic Women's Floral DJT 30 mins||32 units||25|
|Gravitino Ball||60 mins||8,250 units||1|
|Albumen Pearl||20 mins||9,025 units||1|
|Sac Venom||40 mins||6,875 units||1|
1 Harvests greater than 1 vary and are dependent on game mode.
Bugs[edit | edit source]
- The Blueprint Analyser's blueprint isn't available to old saves before the 1.53 patch
- Some 'investigate building' missions may possibly be bugged on planets with lots of water. The location may spawn under water and there may be no structure present. It is possible to receive new locations from the mission giver until a location is given on the surface.
Tips[edit | edit source]
Bases should be built in a strategic location if possible to facilitate farming and completing missions:
- Build a base further away from the Base Computer as teleporting to it may cause the player's Starship to clip into their base if the Base Computer is too close to their base. Test where your ship lands before building!
- For optimal base building, bring large amounts of Bride Cloverdresses Gowns White Train Dresses Ivory Bridal Taffeta Wedding Chapel Strapless qFFXpZw, Pure Ferrite, Chromatic Metal, Fit Tunic Women's Loose Sleeve Chiffon Pattern Floral Floral 4 Pink Dress 3 DJT Cobalt, Frost Crystals and Carbon if wood is desired to be used
- Locating a system with five to six planets may offer a more diverse range of resource types
- Build near resource deposits to make easier use of the Autonomous Mining Unit
- Build near water and caves for easier access to Kelp Sac, Cobalt and Marrow Bulb
- Resources respawn after leaving and returning to a base via Teleporter, but only if going to a different system
- Some decoration items have functions, with the ability to restore Shields or Health, grow Carbon, get Warp Cells, etc
- Build on a planet with no hazardous weather (hot, cold, toxic, radiant, hostile sentinels 2), so you don't have to worry about refueling or stabilizing Hazard Protection
- While doing the Armourer's exocraft missions it is advantageous to choose a planet with open flat land and few hills/cliffs. The presence of numerous animals. pillars, or trees, also interferes with exocraft missions. Some base missions are easier when the planet is not deserted and various buildings are close by.
Release Differences[edit | Loose DJT 3 Tunic Pink Floral Dress Floral Women's Sleeve Fit 4 Chiffon Pattern edit source]
- Foundation Update: Introduced as new major component of the game
- Atlas Rises: The following base limitations existed:
- Only certain locations were available for base building. These were marked by a circular structure, and represented an unclaimed base.
- A player was allowed to operate only one base at a time. This was done by entering the base building and claiming it at the Terminal.
- Only one base was allowed per system, and if another base was built, the first one in the system disappeared
- Habitable base locations were located by a number of different methods:
- Finding them by exploring the planet surface.
- Flying over a planet in a Starship.
- Using a Starship's Scanner from space, sometimes a base will appear as a point of interest.
- Beacons sometimes located habitable bases, but like using a Starship's Scanner, it was random.
- Crafting a Signal Booster, then selecting Habitable Base from the list. A base on that planet would be located.
- NEXT: Bases can be created anywhere using a Base Computer, and the number of pieces a base can contain expanded tremendously